Version 2.0
Commander playtesting against Forge
Play one human-versus-CPU Commander game using custom decks or five inspectable opponents, with Forge handling rules and CPU decisions. Start from saved decks or builder drafts, reconnect to a live session, and return to your deck. CPU play requires the separately configured engine service and deliberate enablement; the initial site-wide capacity is one game. Commander-name matching and saved-note recovery are also improved.
More details on GitHub (opens in a new tab)